6th Edition Beeing a Boss



It has happened! Ladies and unicorns of all ages! 6th Edition has finally hit us and turned our worlds upside down. Chaos has followed this edition like a lifelong partner. Lists which were cookie cutters before are now naught but dust in the wind. Units which have never seen the light of day are now running rampant around gaming tables worldwide. Personaly i had the pleasure of releasing Ezekiel out of his shoebox in which he spent a good 4 years while 5th edition made him more of a burden than a boon. Primaris psykers are also seen here and there nowdays which is news to me...and ofcourse broodlords now have becomes amazing if given biomancy.


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Second Independent Clubs Tournament

Wow, talk about way beyond posting time. I attended this tournament back in February but for some reason (maybe it's my notorious laziness and procrastination) haven't posted the battle report yet. So, yeah, here you go. This is for the second Independent Clubs Tournament . You might remember the last one I went in September and had a really good time. I wouldn't miss this one for the world. Especially if you consider  that this time there would be ten people going from my gaming group/guild. So, with my trusty Ork list I started my journey on a bleak January morning.

As usual I din't bother with pictures. Fortunately, Mr. Markador was there with his camera so I will be borrowing his pics liberally. Check out for more stuff after the break. 

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Orks in 6th: Nob bikers

In the transition from 4th edition to early 5th and later on in the same edition we saw Nob Bikers going from good to amazing to meh. Quite the sine graph there! While I never run an army with two Nob Biker Deathstars, I always had a smaller unit of these and it really helped in my games. As long as you kept their point cost low enough so you could  include other needed stuff in your army they were a must have. They were a resilient, hard hitting, scoring and fairly reliable unit. Very useful in any ork army. The only downside is that they always needed a Warboss on a bike to baby sit them because Leadership 7 would see them running off the board more often than not.

In the MSU meta environment of the mid to late 5th edition (after the Imperial Guard codex came out and especially after Grey Knighs) Nob Bikers just didn't cut it any more. Almost everyone was packing enough high Strength weapons to sent them home and even if they reached enemy lines, charging a rhino or a chimera didn't mean much. So let's see how all this changes in 6th edition.
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Orks in 6th : Battlewagons

I want to start talking about the Orks since (at least for me) they seem easier to comprehend how they function in 6th edition. I also want to start from specifics before I move on to any general conclusions.

So, the mighty Battlewagons. They've been a staple for my army for a while now and I've been relying on them to deliver my Boyz in to the enemy lines. They gave me mobility (almost a guaranteed second turn charge) and they were very durable if you tagged along a Mek with a Kustom Force Field for the ride. So how has this changed with 6th edition?
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Long time, no post (6th edition)

Hey guys (and gals?)!

How is it going? I know I haven't posted for a while but this annoying little thing called "the real life" finally caught up with me  these last few months. Been busy with stuff so not much time for Warhammering (on the tabletop and the Internet alike). Furthermore I was really waiting for the new edition before I started playing some games and buying/painting new models for new army lists.

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